![]() The drawback is the deeper learning curve to construct vehicles, and the lack of unique challenges in the main game made it get repetitive pretty fast. Instruments of Destruction is a creative game with great visuals and a lot of fun. It would be neat to be able to create your own structures to demolish, and this addition would definitely make the islands look more interesting. At this time there is no multiplayer or building creator to spend some time on. Instruments of Destruction is a pretty short game, you will probably be able to get through it in under five hours after you complete it, I guess you just have Sandbox mode to keep creating new builds. It would have been cool if you had to get creative to complete the requirements for each different island. There are obstacles that you never would have thought of while designing your vehicle like bridges that will crumble under the weight of your wheels, so you may need to make some on-the-fly changes and start over.Īs you complete the objectives on the multiple islands, we found that a lot of the tasks were very similar, and once you figure out a design for your vehicle that isn’t too heavy you don’t need to change or adapt this build further. For your first mission your objective is to destroy the tower, with the optional bonus objective being that you damage less than 10% of structures on the island while you try to complete the main task. You start on the island of Draco and are given your objective to complete in the level to unlock the next island. I guess those layers of multi-colour paint I put on my vehicle made it invincible!Īfter exploring some of the available islands with no goals or tasks to do, we figured it was time to try out the Play mode. Although now that I think about it, when you take out the bottom of a tower, the rest of it lands directly on top of the truck, which you would think would destroy or damage it but it doesn't. The physics in the game are done very well and even shooting a cannon will push your vehicle back. Instruments of Destruction has great destruction graphics, with explosions, rubble flying, dust, and particle effects, which made taking down the buildings an incredibly satisfying sight to behold. It took a while to get used to using the keyboard and mouse for controlling the vehicle and camera, at times it was hard to get a good look at where my vehicle was headed so you will have to keep adjusting as you move around the island. Chances are that after trying to take your vehicle for a spin around the island, you will be making modifications to your design. Remember that you are driving a huge construction vehicle that weighs a lot, especially if you have added a lot of heavy attachments to it. ![]() ![]() Once you have a vehicle created, you are ready to knock down some buildings, which unfortunately feels like it's in slow-motion. Just add a saw, some cannons, and you are ready to go! There are pre-made vehicles available to select and modify how you want, which makes it a lot easier to get started - especially if you are more interested in smashing and destruction than creating a vehicle from the bottom up. There is a build tutorial available, but it basically just gives you descriptions of all the different parts you click on. The experience reminded me of having a huge collection of LEGO pieces and no instructions, you have free reign to create anything you can imagine. There are so many options for customisation that it can be overwhelming, especially when you don’t know where to start. When we first started playing, we headed to Sandbox mode so we could start building right away. Instruments of Destruction has two modes to select from “Play”, which has you travelling to different islands with the vehicle you created, completing objectives to unlock the next island, and “Sandbox” where you just build vehicles and destroy things. Maybe not the easiest game for an eight-year-old, but with some trial and error we would figure it out. He was incredibly excited to see a game that lets you create construction vehicles to use to smash buildings and houses, so I knew this was going to be a title we would have to pick up. ![]() Last month, while I was working on the list of indie game releases for March, my son and I saw a trailer for a game called Instruments of Destruction. Reviews // 15th Mar 2022 - 1 year ago // By Alana Dunitz Instruments of Destruction Review
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![]() I received hundreds of comments from you and many-many requests for help, hopefully in most of the cases I was able to assist to find the proper solution. I shared many videos with you about the LEGO Technic Land Rover Defender already, you saw my detailed building review, the details of the drive train and the one about the cracking noise and the possible fixes. Greenpeace is well-placed to participate, thanks to its vast resources and smart links to ad agencies.Unfortunately the new gears did not solve the situation either, so I have to say that despite the most careful assembly, the set will start to show the cracking behavior sooner or later. And it won’t be the action of a brave wee David against a big nasty Goliath – more a contest between rivals for multinational space and control. It will take more than a sophisticated stunt by vanguardist apparatchiks to answer Pele. Other actions, such as a few children building anti-oil Lego figures in central London, some adults climbing models at a theme park and fun Lego figures placed in protests across major world cities, were minor irritants at best, drawing predictably minimal press coverage but incarnating a grassroots legitimacy that appeals to donors and old-fashioned activists from pre-social media eras.īut even as the triumph occurred, Shell was luxuriating in Pele’s endorsement of it for providing “the world’s first player-powered community football pitch in the centre of Rio Di Janeiro’s favela”. As the industry bible AdWeek put it, Greenpeace took “a page from Chipotle’s marketing playbook – haunting animation plus a distressing cover of a well-known song”. The first, a brilliant video trope, worked magnificently and has become a case study for ad agencies. The second, artier and less direct, was targeted at parents. The first and most popular took music, words, images, and logos from one of the most successful films of the year, (](), to create a post-modern pastiche aimed at the heartstrings. While the charity argues that its grassroots campaign and direct-action pranks were crucial, one might also say that “wot won it” was a couple of ingenious videos. Lego caved in, the victim of a form of secondary boycott. Is this actually about what happens when multinationals fall out, when two vast companies (Shell and Lego) are separated by another powerful not-for-profit multinational (Greenpeace) revelling in the fantasy that it is David taking on Goliath? One version of these events might read: Greenpeace has not achieved very much in its critiques of Shell, so it went after a soft target. The organisation itself immodestly announced in an email to its supporters that: “Today was a great day for the Arctic, and for people power.”īut was it? Perhaps this was a smart, sophisticated, well-heeled multinational marketing campaign, undertaken via a vast network, using the services of advertising agencies and borrowing trademarks and copyrights to make a political point? It has been hailed by Greenpeace true believers as “one of the most high-profile victories in its history” thanks to “guerrilla tactics”. This is, surely, one of those moments when a big but pusillanimous multinational corporation withers in the face of critique from a gallant but small non-government organisation – when activism trumps business, ethics triumphs over size, and scale is helpless in the face of righteousness. We will continue to deliver creative and inspiring Lego play experiences to children all over the world. We do not want to be part of Greenpeace’s campaign and we will not comment any further on the campaign. We want to clarify that as things currently stand we will not renew the co-promotion contract with Shell when the present contract ends. ![]() ![]() We continuously consider many different ways of how to deliver on our promise of bringing creative play to more children. We are saddened when the Lego brand is used as a tool in any dispute between organisations. We firmly believe that this matter must be handled between Shell and Greenpeace. The Greenpeace campaign focuses on how Shell operates in a specific part of the world. On July 1 2014, Lego said: “A co-promotion contract like the one with Shell is one of many ways we are able to bring Lego bricks into the hands of more children.” It went on: Follow Post a picture of your child being super and use the hashtags #SharetheSuper #sweepstakes for a chance to win.Check out their Superhero lunch Pinterest board.īe sure to enter the #SharetheSuper Sweepstakes on Twitter or Instagram. Need inspiration for some super lunchbox ideas? Del Monte® has you covered. If you want to know more about the nutrition info for the Del Monte® Fusions (the only veggie and fruit cup) Learn more here. The vegetables are hidden in the lightly sweetened juice, which tastes like yummy fruit! This lunchbox shows the nutritious Del Monte® Fusions Cups – which I am happy to give my kids because they have no high fructose corn syrup and no artificial colors or flavors. And they’ll just be so thrilled to be getting a special note from home! The important thing to remember is that your kid will not care if it’s perfect (or even good). Personalize with rough hair style, or eye color. Stick figures to represent each family member.His age is always his favorite number, so he totally loves it! I’ll write either just a big “5” for my 5 year old, or 5 stars. They are sure to put a smile on your little one’s face! I just buy sharpies in my son’s three favorite colors, and even if I just draw a few stars or hearts, he knows it’s personalized because it’s in his favorite colors. Really anything in their favorite colors. Do you know your child wants to come home and play with blocks? Draw some blocks! Draw something based on something special happening after school.Are they reading the Cat in the Hat? Draw the red and white hat. A drawing based on something special happening at school that day.Names are one of the first words kids recognize, so it’s a fun one for them to see. If you are writing on a Del Monte® Fusions Cup, be sure to use permanent marker so your note doesn’t rub off in the box. Here I wrote it on the Del Monte® Fusions Cup (yummy and with 1 combined serving of fruit and veggies). You can write these on the top of a fruit and veggie cup, or even on a napkin. Here are 6 ways I make lunchbox notes special. So I try to keep the actual words to things I am positive they know. I don’t want to make the notes disappointing or stressful in any way. This happens more frequently the farther into the year it is.īut – just because I do it at the last minute, doesn’t make it any less special for my kids! Many days, though, I wind up writing something last minute. Plus they work super well for fruit cups, like our sponsor Del Monte® ‘s new Fruit and Veggie Fusions Fruit Cups. I like to print out lunchbox notes - like this set of six I made for you to download and use. It’s a long day for them at school, and getting the notes gives them a little Mommy-magic. ![]() Lunchbox notes are a sweet way to give your kids a little mid-day boost. If you’re looking for a sweet way to get your child interested in reading, these adorable lunch box notes for beginning readers are shared by Carolyn of The Pleasantest Thing. ![]()
![]() As a new objective is presented to you, either via your friend or Nicole has an idea about what she should do next, it’s written on a post-it but not blatantly shown on the map. The game itself is nicely broken into chapters which are essentially each of the days which you’re stranded here – just like in Draugen – with each day offering you a different task such as looking around certain floors or investigating a strange room you spotted the day before. ![]() You’re given a map to help with direction and navigation, but it doesn’t tell you where you are (this isn’t Harry Potter), you must use your surroundings in order to find your current location and plan from there – as in real life. If I was to liken this game to one which you may have played previously, I would say it’s like Gone Home and What Remains of Edith Finch. ![]() Unlike Draugen, which I reviewed recently, there’s more of an emphasis on exploration without direction and piecing together the events yourself by reading documents, picking up objects, and talking to your new friend on the phone. The Suicide of Rachel Foster is an interactive narrative adventure game. I can’t imagine what brand that’s based on… Unfortunately, once she steps foot within the desolate and run-down building, the weather takes a turn for the worse, trapping her in the last place she wanted to be right now! However, due to her mother asking that the hotel is sold and proceeds to go to Rachel’s family within her last Will and Testament, Nicole has no choice but to return once more in order to check everything is good to go. If it was up to Nicole, our protagonist and daughter of the above two parents, she would never step foot within the hotel again due to the terrible memories and ghosts within its walls. Why did you leave in such a hurry and not return until both your mother and father had passed away? It turns out that your father was having an affair with Rachel and made her pregnant, events which led up to her killing herself and tarnishing the family name. ![]() However, this tragic event occurred ten years ago, the day you and your mother left your father behind at his hotel, never to return. The Suicide of Rachel Foster is a game that focuses on, surprising, the suicide of a young girl named Rachel Foster back in 1983. So, without spoiling anything, let’s take a look at the latest game which absorbed me within its world…Īhhh, memories. Despite not being a horror or ‘spooky’ game as such, the game is quite disturbing at times with its creepy atmosphere and sensitive subjects. The Suicide of Rachel Foster may only take around three to four hours to experience, but it’s an experience you’ll not forget.ĭeveloped by One-O-One Games and published by the adventure fans over at Daedalic Entertainment, The Suicide of Rachel Foster is best played at night, on your own, with headphones – something I attempted but gave up on around half-way through. Personally, if a game immerses me and delivers a memorable experience that has me intrigued and entertained throughout, the length doesn’t even factor into my enjoyment and opinion. Some like the fact that they can sit down and absorb the entire experience within a single afternoon and others feel they are too short for the price they’re asking for. Short narrative adventures are hit or miss with most people. ![]() ![]() Save the current desktop with your annotations as an image. Let you write, draw or highlight on any content being shown on the desktop from any app, be it a webpage, a slideshow or a running video. Saving of Tool Settings – Ink2Go will save the tool settings before the program exits so that the users can conveniently use the same settings in later sessions. Whiteboard and Blackboard – Users can now choose either white or black background when they are in the Whiteboard mode.Ħ. Sliding Toolbar – Users can now minimize or hide the Ink2Go toolbar to the side of the screen for easy later retrieval.ĥ. Global Hotkeys – Users can use the global hotkeys to easily switch between annotation mode and writing mode, showing and hiding of toolbar, toggling between whiteboard and desktop, and to show and hide web camera.Ĥ. “Interactive Whiteboard” feature – Ink2Go can now readily support Keynote’s presentation on an iPad when it mirrors (with the help of Air Display) the screen of a Macbook or iMac, allowing users to turn their iPads into Interactive Whiteboards.ģ. Keynote’s Presentation Mode – Users are now able to use Ink2Go in Keynote’s presentation mode, without the need to configure the settings in Ink2Go.Ģ. Go under the Ink2Go menu, the toolbar can be set to either horizontal or vertical orientation to fit your needs.ġ. The toolbar can be changed to span vertically. Ink2Go is a perfect tool for presenters to share ideas during a live session, for educators to create effective video tutorials and for salespeople to create impressive video presentations. You can then save your annotations as an image file or even record the whole session as a video for sharing. Using Ink2Go you can easily write on top of any other application currently active on the desktop, even on a running video. Work with other presentation software like Apple Keynote and OpenOffice Impress.Ink2Go is an extremely simple and powerful screen annotation and recording software. Mouse mode that let you control other applications as per normal while your annotations are still showing on top. Pens, highlighters and erasers of various colors and sizes for your convenience. Floating toolbar that can be moved around, so that it never gets into the way. You can easily go back and forth between the created pages. Let you create a new page to annotate without destroying the current annotations. Helpful when you want to quickly show your idea on a clean page. Toggle between your desktop screen and a whiteboard with just a single-click. For a video presentation, showing your webcam view might help you connect better with your audience. Toggle the webcam view on/off for recording. Allow pause and resume during a recording session. Let you define a region of interest on the screen and only record within that region. Record the desktop together with your annotations as a video. ![]() Ink2Go is an extremely simple and powerful screen annotation and recording software. ![]() Having a star player who can score many points in a basketball game is great. Talent wins games, but teamwork and intelligence win championships. ![]() But they can create something beautiful and impactful when they come together with a shared goal. Working as a team is like an orchestra comprising many different instruments, each with an individual performance and unique sound and purpose. It was also the result of the collective efforts of a strong team of designers, engineers, marketers, and other professionals who worked together towards a common goal. However, Apple's success was not just due to Jobs' vision and leadership. Apple is known for its long history of innovative and game-changing products. Jobs himself was no stranger to the power of teamwork. Steve Jobs said, "One person, not technology, not finance, never does great things in business. However, the truth is that behind every successful venture, a team of people contribute their expertise, effort, and time to make it happen. When you think of successful companies or products, it's easy to think of a single person who brought it all together. Great things in business are never done by one person. Talent wins games, but teamwork wins championships Individuals working as a team can learn from each other, build strong relationships, and develop essential skills. It’s also about the process of working together. The journey to success playing a solo game is not always easy, and there may be bumps along the way. Individuals who come together to form a team may have different skill sets, strengths, and weaknesses. People are more willing to collaborate, share ideas and resources, and put the team's objectives ahead of their interests.Ĭoming together is a beginning. But things start to click when everyone works together on a common goal. It can quickly become frustrating and unproductive. Think about it - have you ever been part of a team where everyone worked to contribute to their very own personal achievement and goals? When team members can understand and commit to a common objective, they can achieve extraordinary things. ![]() It's not just about individuals coming together to work on a project - it's about aligning their goals and efforts with a shared vision. Andrew CarnegieĬarnegie's teamwork quote perfectly sums up what teamwork is all about. It is the fuel that allows common people to attain uncommon results. The ability to direct individual accomplishments toward organizational objectives. Teamwork is the ability to work together toward a common vision. Teamwork quotes highlighting the importance of working together And this is where the power of teamwork quotes comes into play. It's the ultimate example of the whole being greater than the sum of its parts. It is all about working together on a common goal and moving forward, with each team member playing a vital role in achieving success. ![]() That's where the concept of teamwork comes in. Success often requires a team effort, with each member contributing unique skills and perspectives to the overall goal. No matter how talented an individual is, they can only achieve so much independently. Teamwork quotes to foster collaboration and success In this article, we've compiled a few of the best teamwork quotes to help you build stronger relationships, overcome obstacles, and take your team to the next level. Sometimes a simple teamwork quote can be all it takes to motivate and inspire your team to work toward their success. The good news is you can create that feeling of synergy and collaboration with your team by harnessing the power of teamwork quotes. Have you ever been part of a team where everything just clicked? The kind of team where everyone worked together seamlessly, and success seemed to come effortlessly? Copy link to clipboard Link copied to clipboard ![]() I shied away from watching other player's videos until I completed that stage. Also routing the body out of the welding spot was tricky too. ![]() That's when I came up with a floating welder assembly that dropped when everything was in place. My proudest creation has to be Aerial Combat Shuttle because I got stuck in a 'how do I weld this thing situation. Made extensive use of the flip flop by /u/Jinmago. Then I needed an and gate and had no clue how to go about it. I played most of the way through the Overlord campaign without looking anything up. I wasn't sure I'd like the game but it sucks you in. Read a little history about Zachtronics starting the block game genre that spawned Minecraft. ![]() Bought it on PSN sale after it sat in my wish list for awhile. VerdictĬhallenging and satisfying, this essential puzzle game grants you a tremendous amount of creative freedom.Excellent game. I can't wait to see what it's like when it's, er, finished. It'd be a big number, too: this is the first game of 2015 that I'd call essential. In any other circumstance I'd be getting ready to slap a score on the end of this review. This is a game with a full campaign and Steam Workshop support whose only real gesture at incompleteness is the user survey you're asked to complete at the conclusion of every level. It's strange that Infinifactory is an Early Access release at all, really. Infinifactory makes the process optional, and it's the better game for it. Spacechem forced you to examine your methods in the same way, and barred your progress through the campaign on that basis. Topping leaderboards means building better machines, often from scratch, and excising any bad habits you've developed over the course of your first run. It's possible to beat the game with inefficient solutions, as I have, but a tremendous challenge still remains. The difficulty escalates steadily over the course of the fifteen-hour campaign, but unlike Spacechem you're never confronted with a time limit or a resource budget. Pressing F10 at any time causes the game to generate a looping gif of your factory, saved to your desktop to do with as you will. It's the sort of thing you'll want to share, too. Solutions are tremendously gratifying to watch no matter how accomplished they are, and there's a simple reliable joy to watching complex machines work. "I refuse to comply!" I cry at my captors, my protest taking the form of a rubbish forklift factory that outputs waste in the form of superfluous wooden benches for no good reason whatsoever. Solutions express much about their creator-fastidious efficiency, subtle grace, or, in my case, a degree of slapstick incompetence that I have chosen to frame as defiance. Infinifactory's tremendous personality, however, comes from the game's systemic elements as much as its scripted ones. There are amusing cutscenes and moments of black humour in the design of certain missions that recall, more than anything else, Hitchhiker's Guide To The Galaxy. The pride that stems from cracking a tough problem stems from a more substantial place than the vast majority of games in this genre because you haven't just bested the game's designer-you've bested yourself. The result is a puzzle game where you feel a distinct sense of ownership over your solutions. You are given tools and a goal and told to build your own way to it. At the beginning of the game, you are abducted by aliens and set to work building factories in a variety of isolated sci-fi locales: the surface of asteroids, dystopian cityscapes, floating platforms among fleets of blocky starships.Īs in Spacechem, the genius of the game is that there are no 'fixed' solutions to problems. The name invokes Infiniminer, the game that inspired Minecraft, but Infinifactory isn't a sandbox in the same sense even though it controls much like Minecraft's creative mode. This is a first-person puzzle game where you construct logic-driven machines using blocky components. The game is a showcase for imagination as well as intellect. Solving a problem in Infinifactory is a creative challenge as well as an intellectual one. It's so good, in fact, that it moves beyond its genre and starts to yield benefits from elsewhere. Judged on those terms, Infinifactory is a very good puzzle game. The quality of these games is determined by the way you feel when you move past confusion into understanding-how excitedly you punch the air when it all clicks into place, how many honorary doctorates you consider granting yourself when a designer's logic reveals itself to you. Influenced by Spacechem, Minecraft creative mode What is it? Complex, block-based factory construction game. Songs like “Wish List” and “Ferris Wheels” immerse the ears in hauntingly hushed textures, where the artist’s acoustic guitar shines alongside occasional accompaniment from cello and piano. Restricted though he may have been, the nature of Johnson’s recordings result in them being some of the most intimate of his career. ![]() Though restriction has its challenges, I think it pushed us to be creative in a way that, in hindsight, added some interesting and organic textures.” Zach improvised by doing things like banging furniture for percussion, and I converted a spare bedroom into my tracking space for vocals and guitars. Though we were able to tap some fantastic instrumentalists (also working remotely) for things like strings, we were largely trying to figure out how to get the sounds we wanted while being apart from our usual studios and setups. “This EP marks a few milestones for me creatively and personally,” Johnson tells Atwood Magazine. “Creatively, I had the joy of working with Zachary David Kuykendall, who mixed and co-produced the record, though we were both working remotely and in some unconventional environments. ![]() Oh, this life is long All the lines are gone You’re on my mind and I’m on an island Purple horizon soft We’re lost to be found Canyon City © Brooke Johnson From those first few questions on “Purple Horizon” that so deftly set the stage for all that’s to come, Canyon City – AKA Fort Collins, Colorado-based songwriter, multi-instrumentalist and producer Paul Johnson – takes his audience on a journey that is as personal to him as it is truly universal: His themes mean a little something different to each of us, but ultimately they affect everyone in the end. Released Decemvia Nettwerk Music Group, Canyon City’s five-track EP Circling the Sun is a somber wintry collection as well as a fitting soundtrack for our transition from 2020 into 2021. Circling the Sun – Canyon City Say, call out Tear out a page, and we’ll make up a list Like paper planes and cliffs I brace for the fall now Rush of the air as we’re losing control So everyone’s scared, I know though Has it ever been better than this Moment I’m with you? In the weather, it’s sheltering risk It’s always a simple truth You’re my measure by letter, my wish list All I could write You’re a new line – “ Wish List,” Canyon City Capturing seasons of transition, Canyon City’s solemn Circling the Sun EP is a soft, tender set of heartfelt acoustic songs full of space, reflection, and acceptance. Listen long enough, however, and these once so unassuming wonderings come to assume a sort of framework for transition and change in our lives: A subtle entryway for understanding the emotional weight of chapters’ endings and the intensity of page turns. Where do you go when you don’t know where you’re going? What do you say when you don’t know what you’re knowing? What do you reap when you don’t know what you’re sowing?Ĭanyon City’s new EP opens with a series of questions so simple and innocent that you’d think they were pulled from a children’s lullaby. Capturing seasons of transition, Canyon City’s solemn ‘Circling the Sun’ EP is a soft, tender set of heartfelt acoustic songs full of space, reflection, and acceptance. ![]() The frontman will kick off the ‘Local Honey’ tour in Frankfurt on April 26, before heading across the continent for a lengthy series of dates that will conclude at Nottingham’s Rock City on May 28. We want to thank you for staying with us. In the summer of 2013, a year after The Gaslight Anthem’s fourth album, Handwritten, charted at No.2 in the UK and No.3 in the US, Fallon poured his frustrations into a note on his band’s Tumblr account under the heading ‘Tonight You Have Broken My Heart’. We’re looking forward to the future and seeing you all again. We’re also beginning to write new songs for what will be our sixth LP. We’ll be announcing a lot of tour dates in the next couple of days. We want to thank you for staying with us. ![]() “We’ll be announcing a lot of tour dates in the next couple of days. The Gaslight Anthem - Positive Charge Racing through open roads, wind in your face, heading forward to better days, The Gaslight Anthem’s first new music in nine years is a high-spirited. I hate to disappoint you, but I need to inform you that there will not be a 10th anniversary Handwritten Tour, or a documentary,” he wrote. “However, I am very pleased to announce to you all that The Gaslight Anthem is returning to full time status as a band.” Today (March 25), Fallon, via the band’s official Twitter account, apologised that Gaslight Anthem would not be doing a 10th anniversary tour for their 2012 album, ‘Handwritten’, but then followed it up with the news that they were back. |